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public string name = "Peyton Paul";

public int age = 25;

public string almaMater = "University of Central Florida";

public string major = "Digital Media (BA) - Game Design";

public string minor = "Information Technology";

public string specialization = "Tech and Accessibility Designer";

public string engineExperience = "Unity and Unreal Engine";

Linkedin Profile Pic Base With Black Background_edited_edited.jpg

void Start()

{

       I'm a UCF Class of 2024 graduate and a passionate Technical Designer with a focus on creating accessible, optimized, and engaging gaming experiences. My specialties include level design, lighting, performance optimization, and implementing accessibility features that ensure games are enjoyable for all players.

}

void Update()

{
       At UCF, I discovered a passion for working with accessibility, programming, and level design. I have hands-on experience with C#, C++, and Unreal Engine Blueprints, and I’m always open to expanding my technical skillset.

Accessibility and player-first design are core aspects of my approach in creating games. Overall, I’m interested in the thoughtful planning and coding that goes into making games inclusive, intuitive, and fun, and I'm excited to bring that mindset to a team in the games industry in the future.

}

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